Heyo world.

Progress is being made on the project.

Online mode is now implemented. Players can connect to a host player. The host will then distribute the players across the ghost. The game will then synchronize the monsters and survivor across all instances. I was also able to test desync recovery unexpectedly. I had a friend test a remote session when his internet had a hitch, while it did lag it recovered wonderfully once the lag spike finished! (totally planned that 100%!)

I was also able to add bot controlled ghosts. The bot controlled ghosts will make up for any lacking players so that way there will always be 3 monsters.

On top of that I also have a theme in mind. Space and monsters. So the ghosts will be replaces by monsters and the Pac player will be an astronaut trying to collect power cells. My idea is the monsters are nocturnal. So when the power comes back on after the astronaut collects all the power cells they become blinded and go into a weakened state. This would also cover the power ups. I figure they would turn the lights on partially and would power a weapon that the astronaut would carry.

Not bad for a weeks worth of work! All and all I would say I am on track.

To do list

  • Add different views for the astronaut and the monsters respectively.
  • Add the power pellets and regular pellets
  • Add a score mechanism.
  • Create art assets.

Till next time!

About the Author Zachary Rosch

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